The purpose of this paper is
to state the rules of engagement in Rapier in the Society for Creative Anachronism in the
Kingdom of Meridies for students aged 14 through 17.
Youth Rapier is designed to offer the Youth
of the Kingdom a second Martial Art. This Activity is related to the study of bated-blade
combat from the 15th and 16th century. The goal of the program is
teach various techniques and skills as taught in various Fencing Schools that were
available to the serious sword student in the years leading up to the 17th
century. This information has come down to us in various books and papers that have been
translated and studied by numerous scholars.
These rules have also been designed with
safety in mind. The safety of the student is always of paramount importance in designing
any Martial Arts Program. Therefore, this program has been developed to closely follow the
Adult Rapier rules.
The Parent and Youth should also be familiar
with the standard Meridian Rapier Rules, of which this is a subset. It shall be the
primary source of any rules of Safety. These rules may add extra precautions due to the
age and nature of the participants.
The Kingdom of Meridies strongly believes in
the right of the Parents. We believe that the parent has the right to know what is going
on in their childs life. Therefore, the parent or Legal Guardian must be within
sight and sound anytime the Young Person is actively engaged on the field, whether it is
at practice or a Tournament.
There must be a waiver on file with the Youth
Rapier Marshal at every Practice and at every Tournament. This waiver must carry the
signature of the Parent or Legal Guardian. There is a copy of the
waiver at the end of these rules, as an example only.
[Printable versions of this and other forms is downloadable from here
The Parent or Legal Guardian has the right to
chose who shall teach their offspring in the art of Bated-blade work. Should
conflict arise, it is strongly suggested that all remember we are examples to our Young,
and to keep all conflict to a minimum and treat each other with full courtesy.
Acceptable Materials
In order of increasing resistance:
- Abrasion-resistant material:
material that will withstand normal combat stresses (such as being snagged by an unbroken
blade) without tearing. Examples include, but are not limited to:
- broadcloth
- a single layer of heavy poplin cloth (35%
cotton, 65% polyester; "trigger" cloth)
- sweat pants
- Opaque cotton, poly-cotton or lycra/spandex
mix tights.
- Puncture-resistant material: any
fabric or combination of fabrics that will predictably withstand puncture. Examples
include, but are not limited to:
- Four-ounce (2 mm) leather;
- four layers of heavy poplin cloth;
- ballistic nylon rated to at least 550 Newtons.
- Commercial fencing clothing rated to at least
550 Newtons.
- These materials need only be tested at the
marshal's discretion; all other materials must be tested the first time new gear is used,
or if no marshal on the field knows a given piece of gear to have been tested.
- Puncture-resistant material must be tested
annually.
- Rigid Material:
puncture-resistant material that will not significantly flex, spread apart, or deform
under pressure of 12 Kg applied repeatedly to any single point. Examples of rigid material
are:
- 22 gauge stainless steel (0.8 mm)
- 20 gauge mild steel (1.0 mm)
- 16 gauge aluminum, copper, or brass (1.6 mm)
- one layer of heavy leather (8 ounce, 4 mm)
The following are the Kingdom norms for
protective gear. Individuals preferring more stringent protection are free to
do so, but must weigh the benefits of more rigorous penetration coverage against the risks
of heat illness, exhaustion, and stroke due to heavier or more confining gear.
HEAD AND NECK:
- The front and top of the head must be covered
by rigid material to below the jaw line and behind the ears. Standard 12 kg fencing masks
are known to meet this standard. If built to this standard, rapier combat helms are also
acceptable.
- The face must be covered by either 12 kilogram
mesh (e.g., a standard fencing mask) or perforated metal. Such metal must not have holes
larger than 1/8" (3 mm) in diameter, with a minimum offset of 3/16" (5 mm) and
shall also meet the definition of rigid material.
- Masks and helms must be secured to the
fighter, so that they cannot be easily removed or dislodged during combat. The combination
of snug fit and the spring-tongue in a conventional fencing mask is NOT sufficient, by
itself, to secure the mask to the fighter.
- Both modern fencing masks and rapier helms,
when inspected, shall comply with the rigid material standard, provisions on facial
coverage, and shall show no evidence of impending failure (e.g., rust which weakens the
metal involved, dents or other defects which spread open mesh, broken weld points, etc).
If there is concern about the face mesh of a modern fencing mask, it should be tested
using a standard commercial 12kg mask punch. Marshals doing the testing shall be trained
in the use of the punch.
- The rest of the head and neck must be covered
by at least puncture resistant material.
- Additional throat protection is also
required. It shall consist of rigid material, as noted above, covering the entire
throat, and shall be backed by either puncture resistant material (as a hood), one quarter
inch (1/4") (6 mm) of open-cell foam, or their equivalents. The cervical vertebrae
shall also be protected by rigid material, provided by some combination of gorget, helm,
and/or hood insert. An extension from the gorget that covers the collar bones
is recommended, but not required.
TORSO AND OTHER "KILLING" ZONES
- The entire torso (the chest, back, abdomen,
groin, and sides up to and including the armpits and shoulders) must be covered with
puncture-resistant material.
- Male fighters shall wear rigid groin
protection. Any ventilation holes large enough to admit a broken dagger blade must be
covered from the outside with at least puncture-resistant material.
- Female fighters shall wear puncture resistant
groin protection.
The parents are strongly urged to talk to
their childs doctor to see if any further personal body protection is advised.
ARMS AND LEGS
- Acceptable minimum armpit and shoulder
coverage is provided by a triangle extending from the armpit seam, covering the lower half
of the sleeve at the seam, and extending down the inner/under arm, one-third the distance
to the fighter's elbow.
- Hands shall be protected by gloves, made of
abrasion resistant material, that overlap any sleeve openings as below. A strong
cuff of at least 3 oz leather is strongly recommended (especially if using open or swept
hilts), but not required.
- Feet shall be protected by boots, or shoes
comprised of at least abrasion-resistant material. It is expected that blatantly
modern footwear will be covered, in order to look more Period.
- Abrasion-resistant material is required on the
rest of the arms, legs, and any area not otherwise mentioned in these rules.
- No skin shall be bared. There shall be a
minimum two inches (2") of overlap between separate pieces of protective
clothing, regardless of the fighter's stance or movements.
Sharp points, edges or corners are not
allowed anywhere on any equipment.
All equipment must be able to safely
withstand combat stresses.
Equipment that is likely to break a blade
or damage other equipment is prohibited.
BLADES: The following rapier blades are
approved by the Society and Kingdom Marshal for use, at this time. This list will be
updated as additional weapons are approved:
The following types of blades are used:
- Rapier blades:
- Oval bladed schlagers
- Diamond bladed schlagers
- Heavy Practice Rapiers
- Del Tin practice rapiers
- Zamarano
- Scotty
- Hanwei practice blades
- Alchem SafeFlex rapiers*
- Alchem Schlager
- Angus Trim (AT 1691)
- Triplette rapier blade (T03)
- Triplette schlager blade (T01)
- The following dagger blades are approved:
[18-20 inches tip to hilt]
- flexidaggers (including "schlager
daggers" i.e. Black Tulip)
- SafeFlex daggers
- Scotty daggers
- Triplette daggers (T05)
- Angus Trim Daggers
- Darkwood (wideflex and Diamondflex
- Fiberglass blades are not allowed for any
purpose.
- Rattan daggers are only allowed for parrying
device.
*
The curved blades from Alchem have NOT been approved
at this time. They are currently under a Society experiment. They require
written permission from the KRM to use.
All are subject to the following.
- Steel blades must be manufactured by
commercial suppliers. Artisans desiring an exception must apply to the Deputy Society
Marshal for Rapier Combat and will be considered on a case-by-case basis.
- Steel blades will not be altered by grinding,
cutting, heating, hammering, or other actions that could significantly alter their temper,
flexibility or durability. Normal combat stresses and blade care do not violate this rule.
Exceptions are:
- The tang of the weapon may be altered.
- Rapier blades may be shortened so long as it
does not make them too stiff.
- All steel blades must be reasonably flexible.
Rigid steel "parrying-only" daggers such as those made from cut down blades will
not be allowed.
- The edge must be nominally 1/16 inch.
Less than this is considered too sharp. Diamond bladed schlagers must be
checked carefully for the minimum edge.
- All blade ends must be capped with rubber,
plastic, or leather.
- Tips will have a flat striking surface of at
least 3/8 inch (9mm) diameter.
- Tips must be firmly taped or glued in place.
The tip must be of a color contrasting with the blade so that the tip's absence is readily
apparent. If tape is used, it must contrast with both blade and tip.
- Any blade with kinks, sharp bends, or cracks
shall not be used. Steel blades that develop these defects cannot be repaired and must be
retired. Flexidaggers with "S" curves shall not be used unless they can be
properly re-curved.
Weapons may use a hand guard such as a cup
hilt, swept hilt or quillions and knucklebow. Quillions cannot extend more than 6 inches
from each side of the blade. The ends of quillions must be blunt with a 1/4 inch
minimum diameter.
Orthopedic (or "Pistol") grips will
not be used unless the fighter has written approval, from the Kingdom Rapier Marshal, for
medical reasons, supported by documentation from their health care provider.
Rapiers with a blade length that is greater
than 40 inches, or less than 34 inches, may be used only with opponent's consent.
PARRYING DEVICES:
- Solid parrying devices will be made of sturdy,
lightweight materials and will be resistant to breakage and splintering. Bucklers
may be of any size; however, bucklers of greater than 16" diameter (200 square
inches) may be used only with opponent's consent.
- Soft, non-rigid devices such as cloaks may be
made of cloth, foam, leather and similar materials. They may be weighted with soft
material such as rope or rolled cloth; they shall not be weighted with any rigid material,
or with materials which are heavy enough to turn the device into a flail or impact weapon.
- Devices that would predictably cause
entangling of an opponent, or their equipment, either by design or by repeated mishap, are
not allowed.
- Offensive bucklers are not permitted.
An opponent may decline to face non-standard
devices without forfeiting a bout.
- All fighters shall obey the commands of the
marshals overseeing the field, or be removed from the field and subject to subsequent
disciplinary action.
- Disagreements with the marshals overseeing the
field shall be resolved through the established mechanisms outlined in the Marshallate
Procedures of the SCA, Inc.
- Each fighter shall maintain control over his
or her temper and behavior at all times.
- Striking an opponent with excessive force, or
with deliberate intent to injure, is forbidden.
- Upon hearing the call of "HOLD" all
fighting shall immediately stop. The fighters shall freeze, check for hazards in their
immediate vicinity, and then assume a non-threatening position with their weapons pointed
away from their opponents.
- Conduct obstructive of normal rapier combat,
such as consistent ignoring of blows, deliberate misuse of the rules (such as calling HOLD
whenever pressed), or the like, is forbidden.
USE OF WEAPONS AND PARRYING DEVICES
- Blows will be struck by:
- thrusting with the point of the blade
(thrust); or
- sliding the edge of the blade by drawing (draw
cut - min. 6 inches).
- Chopping or hacking blows are never permitted.
Fast circular movements (such as moulinets) may, however, be used to place a blade for
draw cuts.
- Parrying devices may be used to move, deflect,
or immobilize an opponent's weapon or parrying device in any manner, so long as such use
does not endanger the safety of the combatants.
- Striking an opponent with any part of a weapon
or parrying device not approved for that purpose is prohibited.
- Any combatant being disarmed, or dropping a
weapon, must be able to draw another weapon from his/her person or yield. NO HOLD SHALL BE
CALLED. His/her opponent may exploit an earned advantage with no loss of honor.
[NOTE: It is chivalrous to allow one's opponent the opportunity to retrieve a dropped
weapon or secondary, but just as in armored combat, acts of chivalry are praiseworthy -
NOT mandatory.]
ACKNOWLEDGEMENT OF BLOWS
- A good blow to the arm will disable the arm.
- A good blow to the hand shall render the hand
useless; the rest of the arm may still be used to parry with a loose fist. Any additional hit to that hand will disable the arm.
- A good blow to the foot or leg will disable
the leg. The fighter must then fight seated or standing on one leg.
- Parries may be performed with weapons,
parrying devices, the gloved hand, or any other part of the body. Though the gloved hand
may be used to parry an opponent's blade and hilt, it shall not be used to push, grasp or
strike an opponent.
- Fighters may choose to grasp, rather than
parry the blades. If the blade that is grasped moves or twists in the grasping hand,
that hand is deemed disabled. Grasping techniques shall be used only to immobilize a blade
momentarily, NOT to bend it or wrest it from the opponent's grip. Grasping
techniques are restricted to the blade and may not be used on the hilt.
- If an effective blow is thrown (already in
motion) before, or on, the same moment as an event that would stop a fight (a
"HOLD" being called, the fighter being "killed" himself, etc.), the
blow shall count. If the blow is thrown after the hold, killing blow, or other event, it
shall not count.
TO AUTHORIZE, one must:
- Be at least 16 years old and currently
residing in Meridies. (age limit may be decreased to 14 after a one year
experiment.)
- Read and be familiar with these rules.
- Have some nominal training in schlager
combat (With supervision from a Meridian Youth Rapier Marshal).
- Parent or Legal Guardian must sign an
acknowledgement of participation in Combat, as well as a Youth Combat waiver .
- Complete and Pass an Authorization Procedure
officiated by a warranted Authorization Marshal and one Youth Rapier Marshal. This
procedure will have two parts.
- A Brief Verbal Quiz to ensure that the
candidate is familiar with the rules.
- Directed Combat with an authorized fighter to
demonstrate safe use of the equipment and practical application of the rules.
PAPERWORK
- After the authorization procedure is completed
and the candidate satisfies the requirements, the forms are completed and sent to the
Authorization Card Deputy. The fighter will then be issued a card listing his/her
authorizations. All cards must be signed by the Authorization Card Deputy, an R/PRM,
or the KRM ONLY!
- If the candidate is not a member of the SCA,
then in addition to having a waiver on file with his/her Group Rapier Marshal and the
Authorization Card Deputy, a $10.00 fee will be assessed for the fighter card, (the same
as with heavy fighting authorization cards). This is a one time fee.
- A copy of the completed authorization form,
signed by the Authorizing Marshals, will serve as proof of authorization until the fighter
receives his/her card.
- All additional authorizations can be noted on
the Authorization Card.
AUTHORIZATIONS AVAILABLE:
Weapons:
- RAPIER: (to include offhand)
- DAGGER: (to include single
Dagger and combined with Rapier)
- RIGID PARRY: (Buckler, Cane,
Tankard, etc)
- SOFT PARRY: (Cloak, Hat, Puppet,
etc.)
A combatant may use any combination
of weapons he or she has authorizations for. (e.g. If you are
authorized in both SOFT PARRY and DAGGER, then you may fight with Cloak & Dagger.)
- CASE: (two weapons of
similar length) is a separate authorization. (Note: in order to fight with Case of
Daggers, one must be authorized in both CASE and DAGGER.)
The RAPIER authorization must be completed
first before any others are attempted. The other four may be done in any
order the candidate chooses. The five authorizations may be attempted months apart
or on the same day, providing there is ample time and the candidate has the energy.
- ADULT-FIGHTER AUTHORIZED:
This gives the youth permission to fight against Adults at events, in tournaments and
melees. This must be approved by the Parent and an authorization process. Only ages 16 and
up may participate in melees.
When the student turns 18, the
student shall contact the Kingdom Rapier Marshal. The Kingdom Rapier Marshal shall inform
the area Authorization Marshal, and instruct them to do the following;
Consult with the Youth Rapier Marshal who
is most familiar with the student.
- If it is felt that the student is
competent to perform on an adult level with all of the forms that the student authorized
in on the Youth Rapier Level, then the student will be awarded an adult-level card.
- If the YR Marshal feels that the student
is lacking in an area, then the student will need to authorize formally according to the
adult rules for that form.